"One hour in a dice hall.
Six souls.
You will live all of them."
Six self-contained episodes, each about twenty minutes, each played from inside a different soul. Your choices never change what happened. They decide what it was like to be there — and what is left of each of them afterward. Start here, ninety seconds, then choose your first door.
Begin anywhere. The hall is the same hall; only the soul changes. Each episode stands alone, and each one you finish teaches you to read the others differently.
If you want the wound first, begin with Karna. If you want the architecture of the crime, begin with Shakuni. If you were ever the one in the room who saw clearly and was not heard — Vidura is waiting for you.
Told with reverence, from the Sabha and Udyoga Parvas (Ganguli translation), with folk traditions flagged where used.
All failures of reverence are the adapter's alone.